@Ronin1973, I've thought about dedicated Euclidean modules and here's why I haven't added any yet:
-- Euclidean Circles v2 (ECv2) looks cool-ish to me, but then I think about its cost and pros/cons and I can't logically justify it vs. other options AND I'm not so emotionally into it that I'll just say "f*ck you brain" and buy it anyway
-- yes PNW does Euclidean AND a 2nd PNW (if needed) might be as good or better an option than dedicated Euclidean items due to price (a little less) and function (a lot more)
-- I don't have a full comprehension of Trigger Riot's possibilities yet, but my current understanding is that a lot of what I might want out of a Euclidean module, I could get that or pretty close to that out of TR
-- I do have other "generalist" sequencing (not shown in the rig above) such as Vector+Expansion so lanes from that could do Euclidean well if I wanted to use them, though it might be rather manual programming
-- basically it comes down to I haven't seen a dedicated or specialist Euclidean module that I saw and thought "I need that" or "I really want that"... I nearly did ad ECv2 but then a rare bit of musical sobriety kicked in and I thought "it can wait till later or never"
Am I missing something about how $#@! awesome some particular Euclidean module is?
And on a partially related topic, I've not looked for a ton of "off-metrical-grid" capability either (e.g. doing multiple unrelated time signatures, multiple unrelated subdivisions, random gates etc.) because to the best of my senses, the popular-ish genres I'm interested in cannot tolerate too many musical events off-grid or off-groove; they can tolerate a little of that but not a ton. This hits what @Gorilla was saying above about "not too much clock complexity."
Anyways, interesting question / suggestion @Ronin1973. If I'm missing the point on Euclidean, or random, or very complex rhythmic systems, I'd be pleased to be better informed on the topic.