I hadn’t thought about it from a recording perspective.
The demonstration scenario I saw for this technique is literally all in a DAW (Live) with a VST sine as the source and sub, and a copy of that source/sub then routed to literally anything one might imagine usable as a distortion / waveshaper. They illustrate it with IZotope Trash2 which is certainly a distortion unit, but also with compressors super overdriven to become nonlinear and distorting. Actually that’s kind of the magic of this technique, is that with enough input gain into the subsequent processor you can get all kinds of grit and nonlinearity from processors you would never really expect to use as distortion. Then on the back end you use filtering and level to get just as much sizzle bright or harsh as you want. And all of it it very dynamic/playable and all of it tracks the source pitch perfectly. It’s an exciting and bottomless technique IMO, one I need to keep remembering and practicing.
Glad it’s of interest to you. Yes check it out!! Cheers, NG