patch notes:

  • 0-coast osc is at least one octave above daisy osc, Tuned to the same note
  • adjusting the muxslicer faders to taste (they can provide more movement to env lengths or bias range on marbles)
  • sending marbles Y output into Maths ch. 3 to attenuate and pass onto ch 1 rise CV can produce some nice envelope animation
  • sending the line output of 0-coast into triple wavefolder's Manual folding (VC 2) can make some interesting distortion and bring tones up front and higher
  • adjusting how many gates fire per muxslicer step will change how many times the S/H gets a new sample and sends along to control Maths ch 1 fall
  • clouds is in Pitch shifter/Time Stretch mode with the bipoler C channel of quadratt multed to control both blend and position for performative delay effects
  • clouds is the final step of the signal chain before going into mixer

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